Thursday, October 21, 2004

when two games just aren't the same ;)

before i forget

once club was over we usually store our instruments back upstairs in the violin room. (it's a violin room, yes, but we, the orchestra/band, use it. so do the jammers.) and we go in and hear some freshman try to sing she will be loved in his forced falsetto. and it smelled like medicine inside. so i try my best to store the things as fast as i could and once i got out i was relieved to not hear his voice.

pilit talaga eh. can't he try harder to breathe? it's lower.

back to the topic.

when two games just aren't the same :P

right now i'm talking to jam and i'm telling her that i couldn't beat affinity (a.k.a. rod's deck) because of its initial speed. the speed of its explosive draws and its overwhelming board position. the outlets that can be shut down with a matrix.

anyway, i tell her that it's the speed that i can't catch up with, and then, oh, the ideas she gives me. *warning: slight magic-speak coming up*

- i need to build on my endurance then build up my speed.
that would be fine but the so-called endurance you speak of (i.e. steel wall) was already used by someone else (i.e. janvit) and it never worked. he was overrun by fire, not by flesh. maybe this works for swimming, but not for my deck. :P

- i need to draw the right cards.
if only that were easier done than said. in magic there are five colors: red, blue, black, white and green. i'm playing red, and rod plays steel with a mix of blue, black, and red. if you wanna draw the right cards all the time then blue is the way to go. unfortunately and obviously, red plays with fire. and then we need to rely on non-red things to do our drawing for us. like, sensei's divining top. once more, drawing the right cards is easier said than done. (hi enlightened tutor.)

- we'll need a little bit of luck.
of course. in this game, everyone needs a bit of luck. unless you do luck's job for him. (hello future sight, scry, long-term plans, parallel thoughts, index, second sight, etc, etc.)

so obviously, me and jam are both thinking in two different worlds. :P there's also something called aggressive, combo, and control. but i'll go into those some other time when my audience actually understands what i'm talking about.

Nurse: "Milady, she's dead! Juliet's dead! She's f***ing dead!"